INTERACTIVE
ROBOTIC
INSTALLATION
JOYCE CHEN
MADDIE LYCHEK
SULT KADISSOV
KRYSTLE KHADIM
BEFORE 1960S
1960S
1970S
1980S
1990S
2000s
SOCIAL CRITIQUE
ART
SOCIAL CRITIQUE
2010s
- The driving force for installation work is creating environments and immersion, the later has a long history which is linked to art, architecture, and symbolic systems (Paul, 2015, p.116.

- Installation relates to relational aesthetics- how bodies navigate spaces that they occupy

- Issues of representation and simulation are addressed within these mediums, science increasingly becomes dependent on simulation in the use of 3D worlds, VR and immersive environments, artists use data to construct realities and ways of communicating (Paul, 2015, p.133)

- Emergent technologies becoming more accessible to the masses forces the average person to grapple with their ever-shifting reality of virtual and "real life"
- Earlier works respond to negotiations of space, architecture and the mechanisms that mediate our relationships with machines

- Later works, by racialized and non-western artists more directly critique systems of oppression, notably the surveillance and violence associated with migration and sovereignty

“Public interactives that are seemingly ‘aware’ of their users and the inhabitants of cities cannot ignore the impact of the pervasive surveillance and tracking systems that are linked to the very technologies that enable communication and agency.” (Paul, 2015, p. 360)

2020s
Historical Context:
Breakthroughs in computer advancements in the 60s led to more generated art pieces as well as interactive pieces to be installed and replace traditional forms of art in the period.

Technological Development: 
1969: first 6 axis robot, allowing for more degrees of freedom
Historical Context: The Space Race and Cold War was a significant continued inspiration throughout the century.
Historical Context:
The Microcomputer revolution had seriously set off the developments and accessibility of technologies, being more widely available for artists and regular people alike.

Technological Development:
1972: first artificial intelligence in robots
Historical Context:
The popularity of the postmodernism movement heavily encouraged non-standard forms of art, with technological advancements being a very enticing medium.

Technological Development:
Robotics development spread beyond U.S. to Europe and Asia. WWW created in 1989.
Historical Context:
The Development of the WWW left a gigantic footprint on society and culture, with a lot of people's interests being more expanded into digital and computer generated art more than ever.

Technological Development:
1995: Precision robotic surgery system, da Vinci was invented

1997: IBM's chess robot defeats world champion.

Historical Context: Existing technology kept developing, with smartphones becoming incredibly widespread and powerful, with VR making its early steps.
Technological Development:

1949: first machine navigates on its own

1959: first robot installed in a factory
Historical Context:
The global pandemic of COVID-19 was a heavy hitter and influencer of many arts, likely acting as the catalyst for the development of Web 3.0 and AI.

Technological Development:
2020: Boston Dynamics introduces Spot.

2021: Tesla's self driving cars are released.

2022: ChatGPT is released.
Historical Context:
The extremely rapid continued expansion of technology especially with the Web 2.0 resulted in equally rapid cultural developments.
CAN'T HELP MYSELF
Sun Yuan and Peng Yu 2016
SENSTER IN THE EVOLUON
Edward Ihnatowicz
1968
BOUNDARY FUNCTIONS
Scott Snibbe
1998
REFERENCES
Technological Development: 2002: iRobot invents Roomba.

2005: Toyota introduces Partner Robot, a humanoid robot line.
Technological Development: 2010s: Google tests its self driving robot.

2012: Oculus Rift VR prototype invented.

2016: Playstation VR invented.

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